KARA JENSEN

mail@karajensen.com

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Software Engineer



  • 10 years of professional experience with a strong combination of programming and graphical skills.
  • Excellent organizational, research and problem solving abilities.
  • Have attention to detail and produce clean, efficient and well-documented code.
  • Very self-motivated and passionate about learning new solutions and technologies.

Technical Experience



Languages:
Libraries/Tools:
Platforms:
Portfolio:

C++, C++/CLI, C#, QML, Javascript, CMake, MEL, HLSL, GLSL, Python
Qt, DirectX, OpenGL, Boost, Git, Perforce, SVN, JIRA, Conan, Unity, Autodesk Maya
Windows, macOS, iOS
karajensen.com

Professional Experience



Senior Software Engineer, Pix4D, 2018+

Experience in C++, Qt, QML, Javascript, CMake, Git, Conan, JIRA.
Development for Windows, macOS and iOS.

Software Engineer, Wargaming, 2016 - 2018

Experience in C++, Qt, QML, Javascript, Python, CMake, Git, Perforce, SVN, Plastic, JIRA.
Involved in 2 teams of 3 to 9 developers and 2 artists using agile methodology.
Participated in sprint planning, standups, code review, story breakdown and management.
Provided technical support for the World of Warships Saint Petersburg studio tools team.
Contributed to multiple projects across several Wargaming studios:

  • Development of a shared Qt/QML tools framework for Windows and macOS
  • Qt/QML tool package for artists for an unreleased online multiplayer game
  • R&D project for integrating fbx format into World of Tanks Maya plugin and pipeline

Software Engineer, Immersive Technologies, 2012 - 2016

Experience in C++, C#, C++/CLI, Boost, DirectX, HLSL, Javascript, Git, JIRA, Unity.
Contributed to 8 releases of commercial simulation software with over 50 simulated machines.
Involved in 5 teams of 2 to 8 developers using agile methodology.
Participated in the full software life-cycle including iteration planning, standups, code review and release.
Designed and implemented features in a legacy code base:

  • Created client-integrated tools for both developers and artists
  • Integrated Open Asset Import Library and Unity with Oculus VR
  • Developed HTML Canvas and Javascript framework for machine automation training

Education



Advanced Diploma of Professional Game Development, Specialising in Programming

Academy of Interactive Entertainment, 2015 - 2016

Experience in C++, C#, OpenGL, GLSL, Unity, PhysX, OpenCV and Photon Networking.

Certificate  |  Transcript

Bachelor of Film and Digital Media, Majoring in Animation

Deakin University, 2009 - 2011

Experience in C++, DirectX, HLSL, Python, Motion Capture, MEL, Autodesk Maya and Motion Builder.
Graduated with distinction and a WES GPA credential evaluation of 3.96.
Tutor for the Bachelor of Information Technology subject Mathematics and Physics for Games.

Certificate  |  Transcript  |  WES GPA

Self Development



2022
2021
2019
2017
2014
2014
2014
2013
2013
2011
2009
2008

Debugging and Profiling Qt workshop
Squish for Qt workshop
Advanced QML workshop
Scripting and Tool Dev for Maya workshop
Microsoft Technical Associate examination
Mobile applications in HTML5 short course
SQL and databases short course
Python and PyQt for Maya workshop
Autodesk certified training for 3ds Max
Academic certificate in Information Technology
Autodesk Mudbox workshop
Academic certificate in Multimedia

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